Almost (But Not Quite) Mirror’s Edge
This game originated in a local game jam at the University of Bayreuth (July 07-09, 2017). The topic of the game jam was “Demake”. The team decided to create a demake of the game Mirror’s Edge, taking the idea from a conceptual graphic from the internet.
A lot of features from the original have been adapted in the demake. These include the red coloring of parkour elements, the low contrast and bright coloring of the city and taking down several opponents. The game consists of a level that needs to be passed as fast as possible. At the end the player can play a 1D-Version of Tetris, which is an hommage to a statement by the organizing professor.
The following were involved in the making of the game:
Antonia Boschert (Game Art)
Alexander Dombert (Game Development)
Stefan Ensmann (Game Development)
Hannah Kümmel (Game Art)
Sven Schäfer (Game Development)
Lena Voß (Sound / Game Art)
Note: Background music that we do not have the rights for are removed from the published version.
Controls: A/D - Run LEER - Jump E - Action / Slide W/S - Movement on a pipe ESC - Exit
Download: Almost (But Not Quite) Mirror’s Edge